BobIdle Wiki
Everything in the game: every item, every monster and how each system works. The numbers come straight from the game.
- EquipmentEvery piece of gear, by slot: attributes, rarities and where it drops.93 entries
- LootFood and creature loot, grouped by the first hunt where it drops.104 entries
- Monsters and bossesEvery monster and boss, by hunt, plus the daily bosses in each difficulty.128 entries
Game mechanics
How each system works, with the numbers from the game.
- Getting startedWhat BobIdle is, how a hunt works and what to do in your first hour.
- Combat and attributesHit chance, damage, critical hits, defenses and what happens when the crew falls.
- Levels and experienceHow much experience each level takes and everything that speeds it up.
- Weapon skills and trainingEach weapon has its own skill: how it grows, what it gives and how the training area works.
- Crew and charactersUp to 3 characters hunt together, and each one gives the whole crew a passive bonus.
- Equipment and rarityWhere each piece drops, what each rarity means and how to make gear stronger.
- PearlsShuffle, Growth and Forge: the three pearls that rework the extras and upgrades of your gear.
- Loot, pouch and BackpackWhere drops go, how much fits, and how selling and the autosell work.
- TalentsOne point per level, three branches, four abilities per character and how to plan your tree.
- KitchenTurn hunt loot into dishes that buff a character during hunts.
- BestiaryEvery kill counts: three stages per monster, with more damage against it and more loot from its boss.
- Daily bosses4 bosses, one try per day each, three difficulties, and the only place where Mythic gear drops.
- Daily rewardA reward every day, 30 days in a cycle: doubloons, dishes and Bob Coins.
- Offline progressClose the game and the crew keeps hunting for up to 8 h.
- Store, boosts and VIPWhat Bob Coins buy: boosts, VIP, pets, crew slots and more.
- Player marketBuy and sell with other players for doubloons or Bob Coins.