Loot, pouch and Backpack
Where drops go, how much fits, and how selling and the autosell work.
Loot pouch
Everything that drops in a hunt goes to the loot pouch: 20 slots, loot stacking up to 100 per slot, gear one piece per slot. What does not fit is lost.
More slots: +4 at a time with doubloons, up to 40 (10,000 → 25,000 → 50,000 → 100,000 → 200,000 doubloons), and packs with Bob Coins on top, up to 200.
Backpack
One per account, for gear and dishes. Its size is the sum of the bags worn by every character, so swapping who hunts never shrinks it. Dishes and creature loot stack up to 1,000 per slot.
Creature bag: a third tab only for creature loot, 30 slots of 10,000 each, a one-time purchase of 300 Bob Coins.
Selling
- Selling to the NPC has a cooldown of 5 min (VIP: 1 min).
- The autosell sells what is marked as soon as the cooldown ends: all common loot by default, and each item can be set one by one.
- Each piece of gear follows a rule: where it lands (pouch or straight to the Backpack) and which rarities the autosell never sells (by default Epic, Legendary, Mythic).
- Creature loot can go straight to the Backpack too; what goes there is never autosold.