Weapon skills and training
Each weapon has its own skill: how it grows, what it gives and how the training area works.
Three skills
Every character has one skill per weapon (Net, Water gun, Moss gun), starting at 10. Each level adds 1.5% hit chance with that weapon. Gear can add skill levels too.
Every swing counts as a try. Going from 10 to 11 takes 50 tries, and each level after that costs 10% more than the one before: fast at first, a wall after 100.
| Skill | Tries to the next level |
|---|---|
| 10 | 50 |
| 20 | 130 |
| 30 | 336 |
| 50 | 2,263 |
| 80 | 39,487 |
| 100 | 265,651 |
Faster skill
- Early rate (by skill level): ×5 below 20, ×3 below 30, ×2 below 40, ×1.5 below 50.
- The Training talent makes every swing count more.
- Store training boost: +50%, spent only in the training area.
- Whatever a bonus gave is kept after it ends.
Training area
With the hunt stopped, the crew goes to the training deck and each character hits their dummy non-stop: one swing every 0.9 s (attack speed does not count). You can train any of the three skills, even without the weapon yet.
Offline, training counts normally for up to 8 h. In an offline hunt, skill grows at 70%.