Store, boosts and VIP
What Bob Coins buy: boosts, VIP, pets, crew slots and more.
Boosts
Each use adds 1 h (it never stacks the effect) and is valid for the whole account. Experience, loot, damage and defense only tick while hunting; training only in the training area. Up to 5 uses of each per day; the price goes up 50% with each use that day.
| Boost | Effect | First use |
|---|---|---|
| Experience | +50% | 30 Bob Coins |
| Loot | +50% | 30 Bob Coins |
| Damage | +15% | 30 Bob Coins |
| Defense | +15% | 30 Bob Coins |
| Training | +50% | 30 Bob Coins |
VIP
Bought in days; buying again adds to what is left. Gives +10% experience, +5% doubloons, a 1 min selling cooldown and 5 more market listings.
| Days | Price |
|---|---|
| 1 | 25 Bob Coins |
| 7 | 90 Bob Coins |
| 30 | 150 Bob Coins |
More
- Pets: Gary (500), Rocky (100), Mystery (100), Spot (100) Bob Coins. Most can also be built in the Workshop with daily boss trophies and monster loot.
- Crew slots: slot 2: 75 Bob Coins, slot 3: 350 Bob Coins (or doubloons).
- Name change: 150 Bob Coins.
- Creature bag: 300 Bob Coins, once.
- Pearls are sold for doubloons.
Bob Coins come from the daily reward, from coin packs and from the market.