Getting started
What BobIdle is, how a hunt works and what to do in your first hour.
The idea
BobIdle is an idle RPG under the sea: your crew hunts on its own, even while you are away. You decide where to hunt, what to wear and how each character grows; the fights play out by themselves.
A hunt is a loop: waves of monsters, then the boss. Beat the boss and the round pays out its experience; then it starts again from the first wave.
Your first hour
- Pick your first character and give them a name (names are unique).
- Start in Jellyfish Fields, the first hunt, with the net.
- Open the loot pouch: what the monsters drop lands there. Move gear to the Backpack and equip it.
- Keep the healing helper on: it drinks a potion when someone falls below 50% life, paid with your doubloons (one potion every 2 s per character).
- When the boss goes down easily, move to the next hunt: each one shows a recommended level.
Three weapons, three kinds of hunt
Every hunt asks for one weapon type. When you enter, each character equips the best weapon of that type in the Backpack.
| Weapon | Hunts | Starter weapon |
|---|---|---|
| Net | Jellyfish fields | From the start |
| Water gun | Fish people | Arrives at level 35 |
| Moss gun | Plankton's goons | Arrives at level 75 |
Each weapon has its own skill, trained by using it. Rotating between the three kinds of hunt is the fastest way to collect the best gear.
A push at the start
The beginning is faster on purpose: experience is ×3 below 20, ×2 below 40, ×1.5 below 60 (character level), and weapon skill is ×5 below 20, ×3 below 30, ×2 below 40, ×1.5 below 50 (skill level).
Potions
| Potion | Heals | Cost | From level |
|---|---|---|---|
| Small health potion | 40 | 25 doubloons | 1 |
| Health potion | 100 | 75 doubloons | 50 |
| Strong health potion | 250 | 225 doubloons | 150 |
| Great health potion | 500 | 550 doubloons | 350 |
| Supreme health potion | 900 | 1,200 doubloons | 600 |
Stronger potions heal more per second but cost more per point of life. Each character picks their own.