Daily bosses
4 bosses, one try per day each, three difficulties, and the only place where Mythic gear drops.
The rules
- One try per day for each boss; the day turns at midnight Brasília time (UTC−3).
- The try counts when the fight starts: win, lose, run out of time, give up or leave the game, only the next day.
- The fight lasts at most 15 min; each difficulty is tuned so a crew of 3 at its level wins in about 5 minutes.
- Your current hunt is saved and resumes where it was when the fight ends. Fights do not run offline.
- Each boss is weak to one weapon: its page shows which.
Bosses and difficulties
| Boss | Normal | Hard | Nightmare |
|---|---|---|---|
| Crazy Chest | Lv 100 | Lv 350 | Lv 700 |
| Jellyfish King | Lv 120 | Lv 370 | Lv 720 |
| Thunder Triton | Lv 140 | Lv 390 | Lv 740 |
| The Flying Dutchman | Lv 150 | Lv 400 | Lv 750 |
The prize
Besides the boss’s experience and doubloons, a win gives gear, pearls and sometimes the boss trophy, straight to the Backpack (even if full).
| Normal | Hard | Nightmare | |
|---|---|---|---|
| Gear | 1 +1 (50%) | 2 +1 (40%) | 2 +1 (60%) +1 (25%) |
| Mythic chance | 0.3% | 0.8% | 2% |
| Trophy | 5% | 10% | 20% |
| Pearls | 1 | 2 | 3 |
Prize gear is always Uncommon or better: Uncommon 40%, Rare 35%, Epic 19%, Legendary 6%, and the Mythic chance of the difficulty. Any item in the difficulty's level range can drop, spell items included.