Daily bosses

4 bosses, one try per day each, three difficulties, and the only place where Mythic gear drops.

The rules

  • One try per day for each boss; the day turns at midnight Brasília time (UTC−3).
  • The try counts when the fight starts: win, lose, run out of time, give up or leave the game, only the next day.
  • The fight lasts at most 15 min; each difficulty is tuned so a crew of 3 at its level wins in about 5 minutes.
  • Your current hunt is saved and resumes where it was when the fight ends. Fights do not run offline.
  • Each boss is weak to one weapon: its page shows which.

Bosses and difficulties

BossNormalHardNightmare
Crazy ChestLv 100Lv 350Lv 700
Jellyfish KingLv 120Lv 370Lv 720
Thunder TritonLv 140Lv 390Lv 740
The Flying DutchmanLv 150Lv 400Lv 750

The prize

Besides the boss’s experience and doubloons, a win gives gear, pearls and sometimes the boss trophy, straight to the Backpack (even if full).

NormalHardNightmare
Gear1 +1 (50%)2 +1 (40%)2 +1 (60%) +1 (25%)
Mythic chance0.3%0.8%2%
Trophy5%10%20%
Pearls123

Prize gear is always Uncommon or better: Uncommon 40%, Rare 35%, Epic 19%, Legendary 6%, and the Mythic chance of the difficulty. Any item in the difficulty's level range can drop, spell items included.