Talents

One point per level, three branches, four abilities per character and how to plan your tree.

Points

Each character has their own tree and earns 1 point per level (at level N, N − 1 points).

Branches and rings

Three common branches (attack, defense and support), the same for everyone, in 4 rings. Each node goes up to level 10, and level N of a node costs N × the ring's weight.

RingWeightPoints needed in the lower rings of the branch
110
2220
34100
46250

Focus nodes of each character yield ×1.5. The Natural Talent node strengthens the character's own passive.

Abilities

Each character has 4 abilities, bought in order. Each one only opens after enough points are spent in the branches (attack + defense + support together):

AbilityCostPoints spent in branches
11015
24090
3100270
4200525

Planning and resetting

You build a plan of the tree you want and confirm it. Adding points is free; each point taken back costs the character’s level in doubloons, for each level of the node. Changes apply at once, even mid-hunt.